Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter/Kunduz

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8ody8ag
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Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter/Kunduz

Postby 8ody8ag » Sat Jul 21, 2018 9:11 am

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Contact me, 8ody8ag och Steam, Discord, Facebook, Teamspeak or here at the forums to get your group and role!

Next Co-op Night is on Friday, December 7th, 18:00 ->

Hi all!

I made an little "All you need to get going" topic for our ArmA 3 Insurgency & Co-op Night Event.

Little about Insurgency.. .
This is the 2nd time since 2014 we putting up a server and start editing ArmA 3 Insurgency. I love those insane projects, with massive scripting and editing, to make the mission fit us all and our Co-op Night events! Insurgency goes way back to early ArmA 2, builded by pogoman then later on taken over by Jigsor. This mission have been improved by the whole community, step by step, getting better and better. Read more what Jigsor say about the orginal main missions situation and objectives.. .
Jigsor wrote:Eliminate Armed rebellion against NATO forces. Gather Intel on Ammo Cache location by picking up suitcases spawned in random buildings. Destroy Ammo Caches with satchel or demo charges. Complete Random Objectives. Clear all red zones of enemy forces.

Though Destroying Ammo Caches is a primary objective, It is not a listed Task/Objective. Ammo Caches regenerate throughout the city one at a time usually in random building positions and in red zones. Gathering Intel will generate random marker clues on the map referencing distance in radius to ammo cache location. Intel usually spawns in random building positions and in red zones.

Once Ammo Cache is destroyed all Intel and markers are deleted. New Intel and Ammo Cache is spawned. There are however, actual Task/Objectives viewable through Map -- Tasks. Currently 12 Task/Objectives exist. All Task/Objectives are generated one at a time in random order and random locations.

Current Task/Objectives include:
1. Rescue the Downed Pilot
2. Destroy Communications Tower
3. Eliminate Insurgent Leader
4. Cut Power
5. Clear Mine Field
6. Deliver Supplies
7. Destroy Support Convoy
8. Destroy Armed Convoy
9. Destroy Mortar Squad
10. Capture and Hold Outpost
11. Clear Roadblock
12. Retrieve Data at Terminal

Our version.. .
What's make our version of Insurgency so fokin special? Well, first of all we play in the size of a platoon, as Swedish Forces, working under HQ (Platoon Leader) and NATO command (story line). The platoon is builded of hand picked units divided in 7 squads, from Alpha 1-1 to 1-7, using Swedish callsigns. We have focused much.. .or shall I say "alot" on the FARP and FOB building part, due we find that to be an important step in our tactics. The FARP is as usual builded by the engineers, but we brought it to another level by adding Boxloader and the "base-building-part". So, this made it possible to transport alot of FOB materials, out on the battlefield to build up an "forward operation base".

In all of our versions of Insurgency, you play as a Swedish soldier, for an example at our awesome NATO airbase in Takistan or the jungle airstrip on Tanoa! In Malden 2035 you even can start out at sea as a swedish marine, on the destroyer Liberty and make your way into land. I would say that we've been working hardest on our version of Insurgency Napfwinter. This mission got an awesome client side winter envirioment with snowfall, vapor and blizard etc. Totaly up to you to use or not, just toggle on/off in-game. We've slowly added scripts and the mods/addons you guys wanted. First weeks we tested and builded alot, now it's more about small fixes. I'm gonna use this topic to inform you what we've added and changed. Also, using this topic for upcoming Co-op Nights and to discuss whats good'n bad etc.

Missions we have in our cycle right now is.. .
RHS/ACE3 Insurgency on Takistan - Jigsors Version 1.48 / Edited by GHSE
RHS/ACE3 Insurgency on Tanoa - Jigsors Version 1.48 / Edited by GHSE
RHS/ACE3 Insurgency on Malden 2035 - Jigsors Version 1.48 / Edited by GHSE *Now Playing*
RHS/ACE3 Insurgency on NapfWinter - Jigsors Version 1.48 / Edited by GHSE
RHS/ACE3 Insurgency on Kunduz - Jigsors Version 1.48 / Edited by GHSE

Latest intel on file size and preformance.. .
Those who say it's alot of addons, that it gonna take alot of space and time, look again! This aint hard and it's far from ruff.
Mission size is about 5MB and my ArmA3 folder together with all DLC's and the Addons/Mods we use is around 60GB, TOTALY!
I'm on a intel i5-6600k, 16GB in RAM and a Nvidia GeForce GTX 960, with all settings on ULTRA with a in-game FPS on 70.
If my shitty wodden-rig together with my bloody potato-internet can fix this, it shouldn't be a problem for your NASA equipment.

So, whats important, to be able to join our Co-op Nights.. .
As you can see in the group setups and roles down bellow, we fight alot as mechanized infantry or "Mech-inf". In other words, we roll/fly in, then fight on foot. For those who love to support, we have plenty of roles for pilots and logistics like engineers, EOD and artillery etc. Please, try to find your group and role asap. If you wanna jump around testing during the rest of the week it's cool, but during the Co-op Nights we kinda like getting started, not fixing with addons and finding our roles. So, find a group/role you like, talk with your groupleader, make up a plan during the week so we dont have all of this coming like a shock on Friday. If you suddenly feel that you're done with our Co-op nights, inform us so we can remove you from the group and make space for more active players.

Also, give the radio a few seconds! :bash:

If you have no clue, server and mission is up all week. Get in there, test radio, addons and roles and see what fits you best. Enjoy!

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:ammo: Groups and roles on Malden 2035 during Co-op Nights:
Viktor Urban: Pilotgruppen (Färg: Svart)
Pilot - LEDIG (Heli)
Pilot - LEDIG (Heli)
Pilot - LEDIG (CAS)

Gruppens syfte:
Pilotgruppen är dom enda som har tillstånd att flyga under co-op nights. Denna grupp står för transport och flygunderstöd via plutonchenfens order.
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Filip Cesar: Prickskyttegruppen (Färg: Lila)
Prickskytt - LEDIG
Spotter/Sjukvårdare - LEDIG

Gruppens syfte:
En 2-manna grupp vars uppgift är att jobba avsides men med överblick för de övriga grupperna med gemensamt mål. Ständig kontakt med plutonchef och cheferna i övriga grupper. Gruppen saknar egen CAS och ska därför alltid ha möjlighet att måla/eldleda åt flyg och artilleri.
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Helge Quintus: Staben/Ledning/Logistik (Färg: Svart)
Plutonchef (CAS) - LEDIG
Stf. Plutonchef (CAS) - LEDIG
Förare/Sjukvårdare - LEDIG
Förare/EOD-Soldat - LEDIG
Förare/Ingenjör - LEDIG
UAV-Specialist - LEDIG

Gruppens syfte:
En ledning och logistikgrupp bestående av högkvartet dvs. Plutonchefer, sjukvårdare, plutonens enda UAV-Specialist och EOD-soldat samt ingenjör. Om plutonchefernas poster är tillsatta så är det dom som ger ut alla order, godkänner alla CAS, artilleri och flygunderstöd. Utan plutonchefer så är det gruppcheferna som kallar in och beställer direkt från piloter och artilleristen. Då denna grupp har den enda EOD-soldaten samt ingenjöreren, så är dom ansvariga för att säkra ev. IED's och upprätta, förflytta samt försvara en ev. FARP/FOB. Plutoncheferna är stationerade i bas tills dess att en FARP/FOB är upprättad. Då staben har tre förarroller så tillsätter dessa även ett ev. behov av pansar och stridsfordon utöver panskarskytte. Plutoncheferna har även förmågan att kalla in egen CAS.
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Erik Adam: 1:a Pansarskytte (Färg: Gul)
Gruppchef (CAS) - LEDIG
Stf. Gruppchef (CAS) - LEDIG
Sjukvårdare - LEDIG
Skyttesoldat - LEDIG
Skyttesoldat - LEDIG
Skyttesoldat - LEDIG

Gruppens syfte:
Pansarskytte är en slagkraftig grupp på 6 man. Gruppchefen och hans ställföreträdande kan liksom övriga chefer kalla in CAS, och har alltid förtur på Stridsfordon-90 för transport till valfritt mål för hela gruppen. Gruppen strider uppsuttet alt. till fots!
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Gustav Sigurd: 2:a Pansarskytte (Färg: Grön)
Gruppchef (CAS) - LEDIG
Stf. Gruppchef (CAS) - LEDIG
Sjukvårdare - LEDIG
Skyttesoldat - LEDIG
Skyttesoldat - LEDIG
Skyttesoldat - LEDIG

Gruppens syfte:
Pansarskytte är en slagkraftig grupp på 6 man. Gruppchefen och hans ställföreträdande kan liksom övriga chefer kalla in CAS, och har alltid förtur på Stridsfordon-90 för transport till valfritt mål för hela gruppen. Gruppen strider uppsuttet alt. till fots!
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Adam Kalle: Livregementets husarer (Färg: Blå)
Gruppchef (CAS/EVAC) - LEDIG
Stf. Gruppchef (CAS) - LEDIG
Sjukvårdare - LEDIG
Skyttesoldat - LEDIG
Skyttesoldat - LEDIG
Skyttesoldat - LEDIG

Gruppens syfte:
Livregementets husarer eller de "Luftburna" är en slagkraftig grupp på 6 man. Gruppchefen och hans ställföreträdande kan liksom övriga chefer kalla in CAS, men har även möjligheten att kalla in en Hkp16-SOG för transport till valfritt mål för hela gruppen. Gruppen transporteras med helikopter alt. i lätta fordon och strider till fots!
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Olof Yngve: Amfibieskytte (Färg: Röd)
Gruppchef (CAS) - LEDIG
Sft. Gruppchef (CAS) - LEDIG
Sjukvårdare - LEDIG
Sprängtekniker - LEDIG
Skyttesoldat - LEDIG
Skyttesoldat - LEDIG

Gruppens syfte:
Amfibiekårens - Amfibieskytte är en slagkraftig grupp på 6 man. Gruppchefen och hans ställföreträdande kan liksom övriga chefer kalla in CAS. Sprängteknikern gör gruppen specialiserad på sabotage samt att söka upp och spränga vapengömmor etc. Gruppen transporteras med båt, helikopter alt. i lätta fordon och strider till fots!
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Kalle Cesar: Artillerigruppen (Färg: Vit)
Gruppchef (CAS) - LEDIG
Sjukvårdare - LEDIG

Gruppens syfte:
3:e Batteriet ur 21:a Norrlands Haubitsbataljonen är i detta mission en 2 manna grupp som ska symbolisera och agera som vårat enda artilleri, i form av MLRS, Haubits och granatkastare. Gruppen transporteras främst i egna fordon som t.ex BV206 men kan också lyftas in med helikopter vid längre sträckor och taktiska omgrupperingar.
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OBSERVERA! Halo-jumps via flaggstången är totalförbjudet under Co-op Nights!
Utnyttja våra piloter för transporter eller de avsedda fordon för just din enhet.

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:ammo: How do I get the [GHSE]-tag and emblem in-game?

Gameaholic.se ArmA 3 Unit at Bohemia:
To be able to carry our battletag and emblem in-game, you'll need to apply to our unit. What I've noticed is that many give up half way doing this and I know why. Couse, you have to login, and to login you need to signup. That's the hard part, omg. Well, if you manage to get over this uge obstical and finally make your account, you simple join the unit. I will accept your membership and move you up to Sergeant together with everyone ealse. Next time you startup your ArmA 3 launcher, head for "Dashboard" and mark the Gameaholic.se Unit as "your unit" and you're good to go.


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:ammo: Radio and Channels during Co-op Nights:

Group Radio Channels: (Radio model AN/PRC-152)
Ch01 - NO NET = The "login-room", do not stay in this channel, move on asap!
Ch02 - Callsign: Viktor Urban = The short range group channel for (VU) members only
Ch03 - Callsign: Filip Cesar = The short range group channel for (FC) members only
Ch04 - Callsign: Helge Quintus = The short range group channel (HQ) members only
Ch05 - Callsign: Erik Adam = The short range group channel for (EA) members only
Ch06 - Callsign: Adam Kalle = The short range group channel for (AK) members only
Ch07 - Callsign: Olof Yngve = The short range group channel for (OY) members only
Ch07 - Callsign: Olof Yngve = The short range group channel for (OY) members only
Ch08 - Callsign: Gustav Sigurd = The short range group channel for (GS) members only
Ch09 - Callsign: Kalle Cesar = The short range group channel for (KC) members only

Longrange Radio Channels: (Radio model AN/PRC 117F)
Ch10 - Ledning 3 = Groupleaders, Pilotes and Commander using this LR-channel to communicate between the groups.
The Radio sign from our base in-game:
malden_radio.png


How to switch between radios:
Ctrl+CapsLock = AN/PRC 117F
Shift + CapsLock = AN/PRC-152

Calling on Longrange Radio:
Think thro what you gonna say, before transmiting and make it as short as possible. This is very important on longrange due it is normaly alot of activity already on the short range group radio, witch means that commander, pilots and all groupleaders have pretty much non-stop noice in both ears!

Remember! The headquarters (HQ/Platoon leader) shall have an open dialog with pilots and all groupleaders on longrange. If we dont have a headquarter, then the groupleaders call pilots, artillery-soldiers etc. directly. Longrange aint a global chat room, so keep it short, clean and simple!

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:ammo: How to install / update mods & addons:

watar wrote:Download, install and start ArmA3Sync.

Go to the tab Addon Options
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Click on the blue PLUS sign (Add a new addon search directory) and add a directory where you want to save your addons.
If you already have most of the addons downloaded from Dropbox choose that same directory but follow the steps at the bottom of this post before you continue the guide...

Go to the tab Repositories
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Click on the blue PLUS sign and add the following address to Public auto-config URL

http://62.63.207.112/a3sync/.a3s/autoconfig

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Then click on IMPORT and OK.

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Make sure the Notify box is checked. This is to be notified in the future if there are any new updates to the addon-pack.
Click on Connect to Repository (right column, sixth button from the top).

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Choose your Default Destination Folder
Click on the green marker (Check for Addons) and wait until you get a Finished! message, can take a few minutes.
Check Select All and then press the PLAY button (Start/Resume).
This will take some time, based on the number of addons you need to download, your connection speed etc...

Just wait until you get a DOWNLOAD FINISHED message
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Go to Addons tab
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Click on the blue PLUS sign (Generate addon group from modsets).
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Check Gameaholic.se and click OK


At the bottom of the page make sure Gameaholic.se is set in Join Server box and press Start Game
Arma3 will start with the correct addons and join the server automatically.


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If you already have most of the addons downloaded earlier from Dropbox you need to follow these steps and rename your foldernames to match the addons with the Arma3Sync repository and only download the updated addons and not the entire pack.
This will reduce your download from 50Gb to maybe 1-5Gb...

Open the folder you have your previously downloaded dropbox addons in and rename the foldernames according to this list.

Code: Select all

@6x6_atv
@ace
@ace_compat_rhs_afrf3
@ace_compat_rhs_gref3
@ace_compat_rhs_usf3
@acre2
@asr_ai3
@blastcore
@blood_mist
@blx
@boxloader
@cba
@cup_terrains_complete
@cup_weapons
@enhanced_movement
@iraqi-syrian_conflict
@jsrs
@jsrs_rhs_afr
@jsrs_rhs_gref
@jsrs_rhs_usaf
@kunduz
@mrsanchez_head_gore
@namer_apc
@napf_island_a3
@pook_camonets
@project_opfor
@quadbike_atv
@rhsafr
@rhsgref
@rhssaf
@rhsusaf
@ridgback_med
@sam
@sfp
@sthud
@tac_vests
@tryk


After this is done then run the rest of the steps in this guide to install Arma3Sync and update your addon-pack.


If there are any questions don't hesitate to contact me (watar) in PM, Discord or Steam.

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8ody8ag
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Re: Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter

Postby 8ody8ag » Thu Aug 23, 2018 12:43 am

A short clip from our 2 weeks in Takistan-Insurgency, enjoy!



First days on Tanoa-Insurgency, got a nice close recording on the suicide bomber.. .


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Re: Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter

Postby 8ody8ag » Mon Sep 03, 2018 8:25 pm

Thanks to Mandrake, we now have all the files from our server, in frozen versions at the same Place!
Direct link to all files: https://www.dropbox.com/sh/mb2hpquaftqr ... B1dna?dl=0

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Re: Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter

Postby 8ody8ag » Thu Sep 06, 2018 7:15 pm

Next weekend.. . Insurgency v1.48 on Napfwinter
m90winter.png

arma3_snow.jpg

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Re: Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter

Postby 8ody8ag » Sat Sep 08, 2018 5:06 pm

Coop-Night at Malden 2035 is done, Napfwinter coming up next week :gun1:
20180907234243_1.jpg

20180904205019_1.jpg

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Re: Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter

Postby 8ody8ag » Mon Sep 10, 2018 10:08 pm


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8ody8ag
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Re: Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter

Postby 8ody8ag » Sat Sep 15, 2018 12:56 pm

Coop-Night at NapfWinter this friday night was really fun! After a hard week working with the mission file, it was done at 16:00 with about 30 min testrun. We started up at 18:00 but the majority of members joined around 20:00. During this Co-op we were Kakan, Jokk, Six, Cozzy, Andy, Mandrake, Watar, Rackify and me. With one Mech Inf. and one K4 ranger group we fought good and hard thro fire and snow. We had some small issues with TRYK and ACRE2 but overall I would say that mission was a sucess! We keep this mission up'n running tho you all liked it so much. If you find any bugs or have more cool ideas, post'em in here and we fix it. :horny:
20180914233616_1.jpg

20180915004647_1.jpg

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Re: Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter

Postby 8ody8ag » Sun Sep 16, 2018 11:59 am

Hey guys, big thx to watar on this one! :gun1:

We have added two trusted addons to server, you dont need those but can use'em if you want

Blastcore Edited (Standalone Version)
Link to download: http://www.gameaholic.se/BlastcoreEdite ... ersion.rar



Sthud - ShackTac User Interface
Link to download: http://www.gameaholic.se/sthud.rar


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Re: Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter

Postby 8ody8ag » Wed Sep 19, 2018 11:39 pm

Updated version on Napfwinter after last weekends co-op nights, also changed the group setup to fit the way you all were playing.

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Re: Co-op Nights - Insurgency Takistan/Tanoa/Malden/NapfWinter

Postby 8ody8ag » Mon Sep 24, 2018 8:39 am

Awesome Co-op Night but kinda Little ppl showing up, but it's cool, we will be more next weekend! Started up with "Eliminate Leader" with 11 members, and ended with "Destroy Radio Tower" on a Group of 4 and Jook as Pilote. Have Heard what you all wanted when it comes to improvements and will have this done Before you know it. Here is a small video clip from the last mission, enjoy!



Edit: After working with "freshing up" the mission at Napfwinter I had some time over to fix the function to toggle on/off snowfall, vapor etc. plus added new vests and the "base-building" for engineers. You'll need to download two small files tho, couse I couldn't manage to implement it to the mission file. You find @Boxloader and @TAC VESTS on Mandrakes DropBox here bellow.

BoxLoader - Link: https://www.dropbox.com/sh/mb2hpquaftqr ... 65.7z?dl=0

TAC VEST - Link: https://www.dropbox.com/sh/mb2hpquaftqr ... .5.7z?dl=0


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