APB Notes:

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Hayes
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APB Notes:

Post by Hayes » Tue Nov 19, 2013 7:26 pm

Aletta & Gumball

Aletta and Gumball are the two new contacts coming in 1.14.0. They’re specialist contacts, and have twenty levels of progression and are available to high end players. We’ve stuffed those twenty levels with clothing inventory and outfit capacity increases, unlocks for some absolutely top of the line vehicles and more brand new modifications than you’ll know what to do with. We’ve also added an unlock for the Flare Gun and some new titles to help you show everyone that you’re on the bleeding edge of progression.

Aletta and Gumball work for the Praetorian and G-Kings factions respectively and operate out of the Financial district.

Aletta’s goals are much darker than previous contacts, with other members of the Praetorians thinking that bringing her into the city might have been like opening Pandora’s box – is she going to do more harm than good in the city? Will the ends justify the means?

As for Gumball… well, he’s just in it for the explosions. Nothing burns quite like a car after ten seconds of sustained fire with an ALI-G, huh?

Vehicles, vehicles, vehicles

Both are specifically themed around vehicles. Between the Mobile Radar Tower mod (that highlights enemies near your vehicle), the Blowtorch (that burns your enemies and repairs damage to your vehicle), and the Remote Detonator which turns your beloved vehicle into a bomb on wheels, we’ve really tried to make vehicles much more important. Throw in a Muffler mod that makes your vehicle not show up on radar when you’re coasting and High Burn-Point Fuel that keeps your car from damaging you when it blows up and you're looking at some significant new vehicle-driven (no pun intended) tactics.

With all this change, though, we wanted to make sure everyone is going to stay on a level playing field. You’ll be able to buy leased versions of these modifications in the Joker store to put in your own vehicles and, from 1.14.0 on, whenever you point your reticule at a player vehicle, you’ll be able to see what modifications are on it. That way, you’ll know who’s got the radar tower, who’s got the spawn point and who’s got the ammo resupply. Prioritise targets and play tactical.

This is just a small slice of what's coming. Keep checking back for even more information on what you'll be able to find when 1.14.0 hits next week!

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Hayes
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Re: APB Notes:

Post by Hayes » Wed Nov 20, 2013 2:05 pm


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Re: APB Notes:

Post by 8ody8ag » Tue Nov 26, 2013 4:20 pm

Oh damn, lots of good news mate.
I'll be back on Friday, cant wait.. .

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Hayes
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Re: APB Notes:

Post by Hayes » Thu Dec 05, 2013 3:03 pm

Old-school twin stick shooter like the APB original apart from being character based and not vehicles like the arcade original.


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Re: APB Notes:

Post by Hayes » Fri May 30, 2014 11:34 pm

Some APB info in case you guys missed it: http://apbreloaded.gamersfirst.com/2014 ... -blog.html

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